TAKE INVENTORY


One of the many things I've been working on and haven't been bothered to post about was implementing what certain people might call the "investment" systems in Unsafe -- itemization, unlocks, progression, that sort of thing. I've set up a pretty flexible inventory system that manages adding and removing items, stacking duplicate items, keeping them within maximum limits, sorting them, and setting arbitrary properties on the items. Of course an inventory is no good unless you can look through it, so the first partially implemented ship's computer state is the inventory display, showing item name, quantity, weight, and a description string which is a nice excuse for me to write whatever I want. Note the cool retro computer style with amber text and animated cursor which appeals to dorks like me.

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