Ship's Computer


So you might be wondering why I was going to all the trouble of implementing color mapping. Obviously it's because I wanted the player to have a ship's computer in Unsafe, and it would be cool if different computers had different screen resolutions, speeds, and of course... display palettes and color depth. I'm surprised you even needed to ask.

Anyway, here's a video of the functioning ship's computer running a simple bootup screen. The computer can flip between multiple modes and relies on back end "screen provider" objects which can draw and animate at a requested speed: there are text and image providers right now, and other providers can be created to do things like display ship's status or communications. Pretty cool, I think.

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